Knossos: Procedurally Generated Decoy Environments
How we built a procedural engine that learns your real cloud environment, generates decoy environments indistinguishable from production, and converts every attacker interaction into signal. In the myth, Daedalus built the Labyrinth of Knossos so well that he nearly couldn’t escape it himself. The corridors looked real. The paths felt purposeful. And the deeper you […] The post Knossos: Procedurally Generated Decoy Environments appeared first on Praetorian.
🎯 Vulnerability: Insecure Direct Object Reference (IDOR)
💡 Defense Fix: Enforce object-level access control checks (ABAC/RBAC) on the server side for every API request.